I am an interaction and digital product designer working across different media.
In my practice I focus on creative use of technology, investigating how art and design can change the way we interact with each other and the world.
An experimental audiovisual piece portraying an inhabited environment, as a result of an ongoing investigation towards how objects manifest themselves through their relations, in the interstitial space between the human and nonhuman.
The performer is immersed in a virtual sound forest, a data sonification system activated through physical interaction. The format of VR simulation is used as a means to reflect on the limits and possibilities of human knowledge, scaling objects and processing dimensionality as a way to investigate the processes of the real, questioning how we define the boundaries between in and out, real and virtual.
By defining new relationships with our environment we have the chance to envision new possible futures, where humans coexist with nonhuman entities, creating a new socio-cultural framework that challenges our perception of reality itself.